Tappy Chicken for iOS, Android and HTML5 | Project Projectlight | Unreal Engine



Tappy Chicken is a lightweight cross-platform application built with Unreal Engine 4 by an artist over a weekend. No coding! Start at www.unrealengine.com.
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27 Comments

  1. how can i get this package ? give some link on your description man

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  2. Epic Games should have made more games like this instead of Fortnite.

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  3. Shane Caudle, the maker of the NaliCastle map for Unreal1? Also the map used for the flyby in the game?

    Keep on the good work guys :)

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  4. Why the hell is THIS made in UE4? Was it that desperate to get a record for first commercial UE4 game that it had to be a flappy bird clone that could be made in ANY other engine?

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  5. Just checked it out in app store and it is 55mb,
    Why so much?
    I see similar games with less than 15mb.

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  6. why is it so dark on the iPad? or so light on Android? just a difference in brightness? : D

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  7. Everything sounds like "Yeah.. of course.. that simple game.. i can do that too... COf Cof...." until you reach minute 0:46 and see that .....Blueprint mess...

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  8. Blue prints in UE4 are awesome. But seriously, I wish we had something similar for C++. Not that I hate coding in text but sometimes it's just better to prototype an applications overall architecture from the top down graphically before refining it from the bottom up in code.

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  9. Taking advantage of the advanced photorealism of the highly anticipated Unreal Engine 4

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  10. Actually, Swing Ninja is much more fun and is also Android-optimized. Might showcase it as well.

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  11. tappy chicken !! 
    this is Epic giving an Epic middle finger to all other engines :D

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  12. Will you guys release a tutorial about 2D games any time soon?

    This one looks funny. I would like to see with ultra graphics, HD textures, PBS and such LOLOLOL...

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  13. No, no, no, no, nononononono, no. Not another freaking Flappy bird clone! I get that, "yay, we can all make a game without scripting", but as if the market wasn't flooded enough with this already.

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  14. The point of this video is to show that while UE4 can be used to create a next gen title, it's also a perfectly viable choice for artists and designers with no programming experience, to make a perfectly working game for mobile devices.
    So please don't criticize this for being a crappy game/not next gen. That's not the point.

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  15. 30MB? Small?
    No, I get it. Compared to the 20+ GB games we have today, that's ridiculously small. But how in the world is this 30MB? Are the textures and sounds uncompressed or something? That's ridiculous.

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  16. How about Google Play Games support on Android and Web instead of only for Android?

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  17. that game could be built with Unreal Engine 1

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  18. What makes Blueprints different than Kismet?

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  19. nice, I like how it shows flexibility of that engine.

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  20. Putting the new Unreal Engine at work.  Good work guys!!

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