Tappy Chicken is a lightweight cross-platform application built with Unreal Engine 4 by an artist over a weekend. No coding! Start at www.unrealengine.com. .
Why the hell is THIS made in UE4? Was it that desperate to get a record for first commercial UE4 game that it had to be a flappy bird clone that could be made in ANY other engine?
Everything sounds like "Yeah.. of course.. that simple game.. i can do that too... COf Cof...." until you reach minute 0:46 and see that .....Blueprint mess...
Blue prints in UE4 are awesome. But seriously, I wish we had something similar for C++. Not that I hate coding in text but sometimes it's just better to prototype an applications overall architecture from the top down graphically before refining it from the bottom up in code.
No, no, no, no, nononononono, no. Not another freaking Flappy bird clone! I get that, "yay, we can all make a game without scripting", but as if the market wasn't flooded enough with this already.
The point of this video is to show that while UE4 can be used to create a next gen title, it's also a perfectly viable choice for artists and designers with no programming experience, to make a perfectly working game for mobile devices. So please don't criticize this for being a crappy game/not next gen. That's not the point.
30MB? Small? No, I get it. Compared to the 20+ GB games we have today, that's ridiculously small. But how in the world is this 30MB? Are the textures and sounds uncompressed or something? That's ridiculous.
how can i get this package ? give some link on your description man
ReplyDeleteIs there a C++ tutorial for Tappy??
ReplyDeleteEpic Games should have made more games like this instead of Fortnite.
ReplyDeleteShane Caudle, the maker of the NaliCastle map for Unreal1? Also the map used for the flyby in the game?
ReplyDeleteKeep on the good work guys :)
where can i download this on pc?
ReplyDeleteWhy the hell is THIS made in UE4? Was it that desperate to get a record for first commercial UE4 game that it had to be a flappy bird clone that could be made in ANY other engine?
ReplyDeleteJust checked it out in app store and it is 55mb,
ReplyDeleteWhy so much?
I see similar games with less than 15mb.
why is it so dark on the iPad? or so light on Android? just a difference in brightness? : D
ReplyDeleteEverything sounds like "Yeah.. of course.. that simple game.. i can do that too... COf Cof...." until you reach minute 0:46 and see that .....Blueprint mess...
ReplyDeleteBlue prints in UE4 are awesome. But seriously, I wish we had something similar for C++. Not that I hate coding in text but sometimes it's just better to prototype an applications overall architecture from the top down graphically before refining it from the bottom up in code.
ReplyDeleteTaking advantage of the advanced photorealism of the highly anticipated Unreal Engine 4
ReplyDeleteActually, Swing Ninja is much more fun and is also Android-optimized. Might showcase it as well.
ReplyDeletetappy chicken !!
ReplyDeletethis is Epic giving an Epic middle finger to all other engines :D
Will you guys release a tutorial about 2D games any time soon?
ReplyDeleteThis one looks funny. I would like to see with ultra graphics, HD textures, PBS and such LOLOLOL...
Yay, next-gen experience =
ReplyDeletegreat game
ReplyDeleteNo, no, no, no, nononononono, no. Not another freaking Flappy bird clone! I get that, "yay, we can all make a game without scripting", but as if the market wasn't flooded enough with this already.
ReplyDeleteThe point of this video is to show that while UE4 can be used to create a next gen title, it's also a perfectly viable choice for artists and designers with no programming experience, to make a perfectly working game for mobile devices.
ReplyDeleteSo please don't criticize this for being a crappy game/not next gen. That's not the point.
30MB? Small?
ReplyDeleteNo, I get it. Compared to the 20+ GB games we have today, that's ridiculously small. But how in the world is this 30MB? Are the textures and sounds uncompressed or something? That's ridiculous.
How about Google Play Games support on Android and Web instead of only for Android?
ReplyDeletethat game could be built with Unreal Engine 1
ReplyDeleteWhat makes Blueprints different than Kismet?
ReplyDeleteno UT4 info? :(
ReplyDeletenice, I like how it shows flexibility of that engine.
ReplyDeleteThis guy is sleazy. I like him.
ReplyDeleteI don't see it on Google play
ReplyDeletePutting the new Unreal Engine at work. Good work guys!!
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